Edwin’s Dilemma (Part II)

Blast.  I was late.  Oh well.

Edwin’s Dilemma – Part 2


                Something sharp in the air held Edwin on the edge of a sneeze.  It was right there, tickling so fiercely in his sinuses that his eyes could hardly hold open.  Whatever was in this witch’s hut was unnatural and probably disagreeable in the blood of man.  Exactly what Edwin sought.

                Edwin wanted poison.  A patented blend of vengeful irony and homicide, bottled up for his convenience.  The inner hut was small, and stacked with trappings and chemicals and herbs only half-assorted.  The local witch had history in and out of Kastern, but Edwin always avoided her as a tribute to his good judgment.  Whether reliable or not, she was a witch, and witches always caused trouble.

                Besides this one was looking at crazy from a mile past the horizon.

                “Here,” Edwin held up what looked like a weed, “How about this? Grind it down maybe? Do some of your voodoo magic and make a potion?”

                Pud the Witch glowered, “You mock.  You ignorant.  You stupid.”

                “I hungry.  I impatient.  And yes, I mock.  Get on with it.”

                Pud shook her head without reservation, her tangled mop of hair swaying like a curtain, “Not briarweed, too potent.  Cannot hide smell of urine.”

                “What?” Edwin gingerly sniffed the flora in his hand, “It doesn’t smell anything like that.  Is it supposed to?”

                “Potion most effective if I pee in it,” she turned away but Edwin caught a fraction of a grin on her lips, “Stronger that way.”

                Edwin spread his hands out in sudden astonishment, “Of course it is!  It’s your urine.  Why bother using any poison? Just hand me a vial of that and I could probably kill half the kingdom if I’m smart enough.”

                “I’ve tried.  Doesn’t work,” Pud pursed her lips.  Edwin didn’t want to think about the implications.

                “Alright, so how about this?” The fresh noble grabbed a pouch off the windowsill.

                “NO!” The witch screamed and scrambled.  Edwin didn’t know what to do before she slapped the pouch from his hands. “No no no.  Not unless you want victim to grow flowers from chest and tops of feet like mountain people.”

                “Why.  What conceivable purpose could something like that possibly serve?”

                She struck him on the skull with two fingers, “You stupid.  You ignorant of power in the flowers.  Come, follow me.”

                Edwin did so hesitantly, and while entertaining the idea of throwing this loon into his some-day dungeon where she could be insane and talk to the walls in peace.

                Pud guided Edwin to a row of shelves separate from the rest.  With one trembling hand she grabbed a sheepskin bag that wiggled with contents.  She dropped it in Edwin’s open palm and he felt something fluid inside, “One of Patty’s favorites.  Glistenberry oil.  Exactly eight drops for full effect.”

                “That makes literally no sense,” Edwin said.

                “Put into drink of victim and,” Pud ran her thumbnail along her throat, “out they go.”

                “What constitutes eight drops?  Why can’t I just put in as much as I want?”

                “Eight drops.”

                Edwin blinked and dropped the matter.  He reached wordlessly for his skin of money and drew out several gold coins, “How much?”

                Pud levelled her eyes at him, “Twice that.”

                “Nonsense,” Edwin rebelled, “I was already offering twice its worth.”

                “Ah, but you have so much.  Couldn’t hurt, hm?”

                Edwin glowered at the money sack.  Amateur mistake, Edwin.  Amateur mistake.  “Very well.”

                Paying the fine, Edwin grabbed his purchase and took his leave as fast as the hut door would open.  He couldn’t let more of this witch’s imbecility soak its way into his brain.

                Edwin found Bismark examining something off to the West and thought it might be the diving sun, but the day was too young.  They were near the King’s court, just on the outskirts of his hold.  Awnings hung around them in brilliant colors, with tit-for-tat merchants selling their wares in force.  Having his sinuses cleared, Edwin remembered his ailment did not come from the witch’s hut, but instead the King’s illness.  It was passed to him like a rich man’s curse.  The poison would work, eight drops or not.  The King would soon be dead.

                “Bismark,” Edwin held up the sheepskin sack, “I have our retribution.”

                “Your retribution,” Bismark said without turning, “Your preemptive, blind retribution.  Lord, you still don’t know if you’re actually dying or if your ailment even came from the King.”

                “Of course it did, don’t ask stupid questions.”  Edwin churned through the nasally drone of his throat.

                Bismark was strong and loyal, Edwin’s greatest friend since the days where they wore the street as their bed and home.  They butt heads on occasion, even more so now that Edwin had ascended into a life of riches and taken Bismark as his confidant.  Edwin wasn’t sure why that was.

                “Did you find our man?” Edwin asked.

                Sighing hard, Bismark finally met his eyes, “Sir Linton has an unsated desire to dispose of the King.  In the early years of his reign, it seems the good King made a decision that lead to longsuffering for Linton’s family.  In the midst of their poverty, his firstborn son passed away.  Now Linton stands in favor with the King as a head of foreign trade and disciplinary treatments.”

                Edwin lifted his eyes, “But still holds the grudge?”

                Bismark nodded.

                “Very good.”  Edwin handed over the pouch of poison, “Make sure that he gets more than eight drops into the King’s drink.”  Because screw that old hag and her rules.

                “I don’t like any of this.  But, if it really comes down to it, I hope you were right about the sickness.”  Bismark snatched the skin and pulled it into his coat.

                Edwin held impassivity, but only until Bismark strode off towards the King’s Palace, feet set on a mission.  As he watched his companion depart, Edwin ran Bismark’s words through his head, but he could not decipher if they had any real meaning or not.

                Before becoming a young noble, Edwin had no appreciation for things like recreational garden-tending.  It was a thing reserved for the elite.  A frivolous activity for the hands of those who didn’t know real work or hardship.  Even now Edwin didn’t understand how some of his peers could be so fascinated over something so trivial.  In his admittance though, the flora had started to catch his fancy.  Not as a personal activity, but aesthetically, for the beauty they provided Kastern.  He didn’t care much for beauty over the years.  Hard to appreciate something you’ve never really known.

                One leg swaying over the ledge, Edwin perched himself on the rim of a home, in a nook not easily noticed.  It was one of his favorite spots to sleep before his inheritance.  He spun an apple in one hand, taking arbitrary and infrequent bites from its soft body.  Feeling docile, his attention easily caught on the flowing people of the street below and the garden master’s shop that filled the sky with aroma.  Bismark would return before long.

                Indeed, no sooner than Edwin took down the last bite of the apple core did his confidant round the corner, his face shadowed by hood and discretion.  Edwin rolled his shoulders to loose a couple cracks in his spine and left the perch to meet Bismark.

                Eyes shifting around to assess if he’d been followed, Bismark finally sighed and removed the hood, “It is done.”

                Edwin didn’t allow himself to smile.  He was a nobleman now.  Even through complacence, he needed to be well-mannered, “Thank you, Bismark.  You have done me a great service.”

                “Have I?  I’m not so sure.”  Bismark said.

                “You did deliver the poison to Sir Linton, yes?”

                “I did.”

                “And you have faith in his ability to administer the poison?”

                “Unfortunately, I do.”

                Edwin frowned, “Then I don’t see the question.”

                Bismark stepped closer.  Only now could Edwin see the sweat on his forehead and the pale tone of his skin.  “What happened?” Edwin said in growing fear.

                “Do you have faith in what you’re doing?”

                Pausing for just a moment too long, Edwin swallowed, “The King has commited a crime.  The crime of murder.  Is it not my job to right this wrong?”

                “So you believe to the end that you are justice, here.”  Bismark nodded, “Then the poison was real?  Because I only gave Sir Linton half.”

                Edwin felt beads against his skin. “What did you do with the other half?”

                “I want to believe that you are a good person, Edwin,” Bismark smiled sickly, “You are my best friend and now my lord.  I have faith that you would not truly harm a man that has done such good.  So I’m going to find if your motives are true.  I drank the other half.”


End of Part II


The Project

I wrote my usual short story for this week’s update, but I liked it enough that I’m going to hold off on posting it until after I’ve put the bad boy through a short-story competition.  As such, I’m just going to share about a project that me and my friend Michael have been working on since early July.  Something that I will unceremoniously dub “The Project”, for the sake of this post.

I don’t know about him, but it’s on my bucket-list to help make a videogame.  I didn’t think that meant I’d be spearheading one.  Mind you, we aren’t doing this completely from scratch, but pretty close.  We both purchased a wonderful program called RPG Maker during the Steam Summer sale, and since the purchase have set off on what we know is going to be a long and hard journey to complete a videogame.  The purchase was especially appropriate because we both love traditional JRPG-style games (that is, Japanese Role-Playing Games. Think early Final Fantasy, Golden Sun, and Pokemon).  Michael is the chief executive whatever and head programmer of the Project, while I am the head scriptwriter.  We both do some of everything, though.  I leave a lot of the technical computer-program-y stuff to him, because I’d have a better chance of chucking a baseball into orbit than understanding most of that jargon.  Anyways, here is the basic lore and premise of our game:

“Sixty generations past, in response to the corruption and evil of the world since its birth, a terrible creature known as The Almighty materialized to “reinitialize” or reset the world, wiping it of its crime.  However, when peril was at its worst, there were eight beings that believed in the good of humanity and sought to prove to the Almighty that humans were not hopeless.  Rejecting their campaign, The Almighty continued to sew a path of destruction.  Realizing that the only way to preserve humanity was to take action themselves, these eight heroes waged war with the Almighty and struck him/it down.  They were heralded as saviors and penned in history books as the “Prides” for millennia to come.  However, though The Almighty was beaten, it was not destroyed.  His spirit fragmented into several separate entities, which lie dormant across the planet.  Over time, some have awakened and caused trouble for humanity, causing wars, disastrous natural phenomena, resurrecting the dead, and more.  But time and again they would be put to rest.

Now a dark dawn is approaching.  A few of the Fragments are already awake and wreaking havoc, while rumor tells the others shall not rest much longer.  In a time where humanity is strained with discord, failed loyalty, betrayal, and every matter of crime, there seems to be no uniting force that can oppose all of the Fragments or stop them from polymerizing and forming a new Almighty to end the world.”

Of course, that’s only a brief history, which is cheap and easy to make.  As for the actual plot of the game, we have some wonderful things in development and already possess a solid three hours of gameplay.  Hiro, our protagonist, has been incredibly fun to write (sarcastic, witty characters usually are) and his relationship and influence on others is inspired.  We have had many hurdles already, most of them on my end and most of them relating to my ineptitude with technology.  Alas, we are still trekking on, expanding our world, refining our battle system, crafting a story that is turning out much better than originally expected, and enjoying it along the way.  I find myself growing quite fond of our cast, regardless of how ignorant, remorseless, or psychotic some of them might be. 🙂

We have no intentions of selling the game, as we are amateurs doing this for kicks, but when it’s completed we will likely put it on Steam or some other related site for free.  I’m going to post periodic updates on our progress, so hopefully at least some of you will be interested in following along.  Heading out, I shall depart with a couple of my favorite in-game quotes.

Baldur:  “I cannot be destroyed.  Not by you, nor by your friends.  Congratulations, you have done what humans are best known for doing.  You have failed.”

Taiyo: “Catch you later!” *Explodes*
Jade: “Did…did she just explode?”
Hiro: “Yes…I think she did.”
Jade: “That’s what I thought.”